As Dungeon Master you’re responsible for making up interesting and rememeberable non-player-characters (NPCs). It’s easy to focus on the most exciting ones – evil villains and mighty heroes. However, I think it’s really important to also present mundane NPCs to your players.
Creating some friendly and likeable townsfolk can really bring another layer to the adventure. Give the player characters something to protect. Not all adventures needs to be about finding gold and treasure (although that is certainly important as well). If you can get the players to feel for the common folks they will get more invested and put themselves in harm’s way to keep them safe. Can you get them to embark on adventures without any other reward than the gratefullness of the village?
The Spudfields are just those kinds of NPCs. Warm and welcoming, truly friendly an honest people. They don’t have anything more to offer than their friendship and a warm meal – but sometimes that might be just what the adventurers need.