Now who doesn’t like a proper inn? It’s a classic staple of fantasy roleplaying games, and rightly so! The inn is a meeting place, perfect for establishing interesting NPC’s, introducing new quests, gathering rumours and making the fantasy world seem a little bit more real to the players and their characters.
Not everything is about fighting horrible abominations in dark catacombs – what’s the use of courage unless you have some place to brag about your exploits? What good is gold if you have nowhere to spend it?
A map of the Key & Tankard. Feel free to download and use for your own campaign. All adventurers need an inn to rest at, and aquire new quests from the mysterious hooded man in the corner.
“Are you a god?”
This is one of the very first isometric maps I drew, honouring one of my favourite movies ever – Ghostbusters. The temple of Gozer the Gozerian, with the loyal demon-dog-minions; Zuul the Gatekeeper and Vinz Clortho the Keymaster.
Reed more about Gozer on the Ghostbusters Wiki. This ancient Sumerian entity is definitely campaign-worthy stuff.
What a great movie!
I really enjoy isometric maps, probably because I am also a huge fan of isometric RPG:s like Diablo and Baldur’s Gate. Isometric maps are great at telling a story, as you can cram in quite a lot of artistic elements, more so than in top-down maps. Still, the perspective also provides the dungeon master with a good overview.
The only downside is probably that isometric maps are quite tricky to draw – at least for me!