Arcane Chambers and Svart Grift dungeon map

I decided to merge two of my previous dungeon maps – the Arcane Chambers and Svart Grift tomb. I also took the opportunity to add some illustrations to set the scene for whatever adventures awaits in this dark place.

These maps work well together, as they are both leaning quite heavily towards dark fantasy, somewhat bordering horror. This asset should work well for OSR-games like Lamentations of the Flame Princess or D&D campaigns set in a grim world.

I hope you enjoy the result!

Click here for a larger image!

Stay a while on the site, there’s more content to browse:

SVART GRIFT – ancient tomb dungeon map

“Svart Grift” is Swedish, and means “Black Grave”. This map pictures an ancient burial tomb filled with secrets, traps and probably a few restless dead. I hope you will enjoy it – I’m sure your player’s wont! 🙂

Click here for a larger version of the map.

Like this map? Ceck out some more of my posts!

MURDER HOUSE – fantasy/horror dungeon map

A small map I made with dungeon masters in mind. It should be quite easy to fit into any typical fantasy/horror dungeon! Feel free to download it for personal use, to spice up your next adventure.

The MURDER HOUSE consists of a Prison Wing, where the Sacrificer keeps his unfortunate prisoners, and a Murder Wing where they are offered as sacrifice to the dark lord.

The Slaughterpit – Gate to Hell

The Slaughterpit is one of the entrances to Hell, located deep in the infernal wasteland of Gol. It can be descended to gain access to the domain of the demon lord Byleth. His realm is a vast, dark butchery.

A pound of flesh for Byleth!

Pledge of the self-mutilating cult of Byleth

The hanging witnesses are dead and flesh-less, but sees all who enter, and scream their names.

The eyes are Byleth’s, and if you let him witness you before your descent, his gaze will be on you as you travel the abyss. It could be beneficial, but also very dangerous.

In the cage is Namtar, a lesser demon that angered Byleth, and now serves a thousand year punishment as head witness of the Slaughterpit.

The biggest challenge of getting into Hell is climbing down the great spiked chain. It is long, and slippery with blood. It will take days to descend it.

You may download the map for personal use, click here for a larger image.

Isometric map: The Temple of the Dreamer

“Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.

In his house at R’lyeh dead Cthulhu waits dreaming.”

H.P. Lovecraft, The Call of Cthulhu

An isometric map of a temple dedicated to the great Cthulhu. For use with horror or fantasy games like Call of Cthulhu and Dungeons & Dragons.

Impossible temple?

I think I’m going insane, which I guess would be fitting, considering the theme of this map. I’ve been staring at it for so long my brain is turning into liquid, and can’t for the life of me understand the “gap” marked red in the image.

Is the map cursed by the Great Sleeper in the sunken city of fucked up geometry?

Leave a comment if you can help me solve this riddle.

Edit: so I got an answer from a friendly fellow in a Facebook group. I’ll leave the post here anyway, for your amusement.

The Cube of Flesh

The Cube of Flesh is a spiteful creature. It’s the result of a Frankensteinian experiment gone wrong, as a mad sorcerer and alchemist tried to create a flesh golem out of several corpses, but somehow got mixed up in the animating maelstrom during the ritual.

As flesh from hanged criminals fused together by means of forbidden magic, the alchemists soul was forced into the floating abomination, trapping it there with the lingering ghosts of murderers.

The alchemist went insane, of course, and fled into the underworld. It now stalks the dark abyss, muttering curses.

The Cube of flesh is not fully undead, the alchemist’s soul is still very much alive, but its cube-shaped vessel is haunted by the spirits of the corpses that was used to create it. It is absolutely mad by the ghost-induced schizophrenia.

  • The Cube of Flesh will live forever, unless killed. It does not age
  • It eats flesh (although technically it doesn’t need to) – it is always hungry
  • The ghosts that haunts it can be driven away by the use of appropriate divine magic – it would ease some of its suffering
  • It floats
  • It can see in the dark
  • It can move extremely quiet, but spends most of it’s time muttering, screaming and arguing with itself, so adventurers might very well be lucky enough to hear it before it sees them
  • It can not be flanked in battle
  • It attacks with bites or spitting acidic phlegm
  • It’s skin is quite tough, like hardened leather – it will be tough to kill with mundane weapons!
  • It is big, and weighs several tonnes
  • If slain, the fleshy vessel can be searched and will reveal several magic and alchemical components of considerable worth
  • It is intelligent and understand several languages, so theoretically it could be bargained with, however it is absolutely insane and hates all living things and will be extremely hard to reason with

The temple of Gozer

Are you a god?”
“No?”

“Then…DIE!”

This is one of the very first isometric maps I drew, honouring one of my favourite movies ever – Ghostbusters. The temple of Gozer the Gozerian, with the loyal demon-dog-minions; Zuul the Gatekeeper and Vinz Clortho the Keymaster.

Reed more about Gozer on the Ghostbusters Wiki. This ancient Sumerian entity is definitely campaign-worthy stuff.

What a great movie!