The Bazaar of the Sun and the Moon was once a bustling marketplace, filled with exotic trade goods from far and wide. A deadly sickness befell the merchants and other residents of the bazaar and it is nowadays a deserted place, void of life. Every full moon, however, the spirits of the dead tradesmen rise and for just one night haggling whispers fill the air as ethereal (and most peculiar) goods are exchanged for prices just as peculiar.
It is a dangerous place, this bazaar of the dead, but for those who require items not of this world visiting this market might be the only chance to acquire them. Living customers must be careful though, as the ghosts might sometimes demand more than one would be willing to pay.
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This map is free to download for personal use (but not for publishing without my consent). Feel free to use it at your gaming table should you need a map of a desert marketplace.
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More desert fantasy maps
This map is part of my series of “desert fantasy” maps. If this is your jam, make sure you check out the others as well! (links open in new tabs)
Here’s a simple isometric map for you to use should you need a spooky, desecrated church in any horror-themed Dungeons & Dragons adventure. I intentionally skipped drawing details in the rooms on the floor plans. Treat it as a blank canvas to fill with whatever creepy things you can come up with!
In my own campaign I plan to use the Chantry of Desecration as a non-combat encounter. A place where atrocious deeds have been committed in the past, but where remnant energies still linger.
Here’s a link to download the map!
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Now who doesn’t like a proper inn? It’s a classic staple of fantasy roleplaying games, and rightly so! The inn is a meeting place, perfect for establishing interesting NPC’s, introducing new quests, gathering rumours and making the fantasy world seem a little bit more real to the players and their characters.
Not everything is about fighting horrible abominations in dark catacombs – what’s the use of courage unless you have some place to brag about your exploits? What good is gold if you have nowhere to spend it?
A map of the Key & Tankard. Feel free to download and use for your own campaign. All adventurers need an inn to rest at, and aquire new quests from the mysterious hooded man in the corner.
I drew the image of the keep some time ago, just as a small sketch in a notebook. However I found myself returning to it as I took a liking to the idea of a small keep in the middle of a deep and dark forest. Just recently, I decided to draw the maps of the keep, should someone want to use it as an adventure location. At some point, I might just flesh it out a bit more and add it to an adventure.
I’m not a great adventure writer, and certainly not in English (it’s not my native language) but I do try to give my adventure sites descriptive names, and I hope they can provide some substance to the place.
In this case, I’m picturing an elderly ronin-type knight, his master killed or disgraced. The knight is living out his last years as a recluse, not participating in whatever game the outside world is playing. Perhaps the player characters need to convince him to take part on one final quest. Perhaps he is a keeper of great secrets and has information the adventurers need. In any case, just finding the Knight Hermit could very well be an adventure in itself.
As DM, you could act out the Knight Hermit a bit like Obi-Wan Kenobi from the early Star Wars movies. If you want a more corny character, perhaps slightly mad from the isolation, you could base him on Yoda.
Have you ever been to Rappan Athuk? The mega-dungeon adventure by Frog God Games is a hefty tome, and quite an iconic piece of roleplaying paraphernalia.
There are few places in Rappan Athuk’s surroundings where adventurers can rest up in relative safety, but Zelkor’s Ferry is one of them. I didn’t particularly like the map in the adventure, so I re-drew it myself. Hope you enjoy!
Feel free to download and print this map for personal use. Click the link below to download a larger version.