Here’s an idea of a classic rolling boulder trap (like in Raiders of the Lost Ark) with a little twist. It should fit into any Dungeons & Dragons or other fantasy tabletop roleplaying game adventure.
Trap description
The rope ladder is attached to a chock keeping the boulder in place. When weight is applied to the ladder (as in trying to climb it) the chock is yanked and the boulder starts rolling. The dungeon master should describe how the ladder comes loose and that the player characters can hear a rumbling sound from above.
Since the boulder is only half as wide as the corridor, there should be a 50% chance it misses each character in its path. the DM could also allow for a relevant save (depending on which gaming system you use) to avoid damage.
The stone hand is a powerful artifact construct. It can cast a potent telekinesis/levitation spell to slow down the boulder as it rolls towards it. The hand will then animate and pick up the boulder. If properly instructed, the stone hand can use its spell to aid in resetting the trap. It can also use telekinesis to open the secret door behind the rope ladder. This does however require that the player characters figure out that there is a secret door and how to operate the stone hand – perhaps it requires a magic rod that can be found in a different location in the dungeon.
I’ll leave it to the dungeon master to decide what riches are hidden in the secret chamber.
Download this trap
Click the link below to download a high-resolution image file. Please note that this is free for personal use only and may not be published elsewhere without my written consent.
Behind the scenes
Here are a few work-in-progress shots of my work on this trap. 95% of my work is done with traditional media, mainly ink fineliners. The last few steps is done digitally where I remove guides and add shading and text. This is a good tutorial on how to remove blue lines from a scanned drawing.



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Expedition Log – a journey through strange lands of myth and legend
I made a book! Expedition Log is a fictional travel journal based on the works of an adventuring cartographer and explorer. It recounts the fortunes and misfortunes of a mysterious voyage in search of the legendary lost library.






The book is designed to function as an in-game artefact: a dusty old tome that the characters themselves might unearth hidden in an obscure library or remote dungeon. It can also be used as a GM tool to spark the imagination with tons of intriguing locations and adventure hooks. Or it can simply be read as a novel.
A5 dressed hardback encased in an embroidered cloth binding, 86 pages, high-quality print and paper, black & silver.
American customers can get Expedition Log at Exalted Funeral.
European customers can get Expedition Log at Games Omnivorous.











