The Vault of the Shattered Sword – isometric map for “Swordtember”

Apparently there’s this thing called #swordtember, where artists dedicate the month of September to drawing sword. Well, count me in – I love swords! I’m also a mapmaker though, so I just couldn’t resist drawing a fitting dungeon for this entry.

Standing guard over the ancient, shattered sword is a demonic statue. The room also hosts six plain stone plinths, each with a heavy stone bowl containing rusted iron residue. In the southern part of this dungeon section there’s a round room with a large half-sphere made of the darkest black obsidian, and covered in mystic symbols. What secrets can this strange vault hold?

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The Chantry of Desecration – isometric map for D&D

Here’s a simple isometric map for you to use should you need a spooky, desecrated church in any horror-themed Dungeons & Dragons adventure. I intentionally skipped drawing details in the rooms on the floor plans. Treat it as a blank canvas to fill with whatever creepy things you can come up with!

In my own campaign I plan to use the Chantry of Desecration as a non-combat encounter. A place where atrocious deeds have been committed in the past, but where remnant energies still linger.

Here’s a link to download the map!

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The infernal monolith – isometric dungeon room

”Deep in the bowels of this forsaken labyrinth stands a strange monolith adorned with blasphemous runes. The stone whispers ancient curses in maddened voices. Its language is that of the Abyss – infernal and sacrilegious.”

Just a little bit of “dungeon dressing”. I’m imagining the monolith to be somewhat sentinent, so a player character with the right knowledge can communicate with it. Initially it would be very helpful and provide sound advice, but sooner or later it would require something in return. How far will the players go to please the monolith? What would they be willing to pay?

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Rubik’s Dungeon – a cube shaped, isometric dungeon map

Created in ancient times by the great (and sadistic) dungeon master Rubik, the cube is an artifact that can alter the layout of his underground lair. To attract victims, Rubik would intentionally spread rumours about great tresure hidden in the depths of the labyrinth. As adventurers delved into the dungeon he would use the cube to constantly switch rooms and corridors around until the spelunkers lost their way. As Rubik would place food, water and other supplies in the dunegon, some adventuring parties roamed these maddening hallways for years until finally perishing.

I drew this map mostly as an experiment to see if I could pull it off. While probably not very useful for using as an in-game map, it was a lot of fun to make.

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The Lost Library Dungeon Map

The Lost Library is a dungeon map I created for my Dunkelmoor campaign environment, however it is “generic” enough to fit well into most fantasy campaigns. Feel free to download the map and print it for personal use at your gaming table.

Rumours of an ancient, subterranean library filled with long forgotten knowledge and secrets should be something that piques the curiosity of most adventuring parties.

The idea of such a place fits well into many D&D campaigns, and it provides a great opportunity for the Dungeon Master to throw out hooks for new adventures. Spending some time with the dusty tomes could let players find clues to other hidden places in the world, such as the Ghoulshaft of the Ossuan Desert.

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The Spudfield Good Girl – free D&D adventure

The Spudfield Good Girl is a free two-page adventure for use with Dungeons & Dragons. It was made with the B/X edition of the rules from 1981, but can easily be adapted to any edition of the game.

The adventure is meant for a party of low level (1-3) adventurers but can be adjusted for higher level play by introducing tougher enemies. If you choose to make the adventure harder you should consider increasing rewards/treasure as appropriate.

The Spudfield Good Girl is a fantasy adventure with light horror elements, but nothing too gruesome.

Download the adventure

The Spudfield Good Girl - click iamge to download free pdf
Click image to download the adventure in pdf-format

Adventure background

Conrad and Eliza Spudfield and their five well-mannered children are in need of adventurers. Two days ago, when Eliza was about to bring up some potatoes from the root cellar under their kitchen she spotted a monster! An undead abomination peered at her from the shadows. She quickly escaped up into the kitchen and slammed the hatch shut. Eliza heard growling from below, and then everything went silent.

Conrad bolted the hatch securely and just to be safe they moved their large cupboard onto it. They need adventurers to go down the hatch and dispose of the monster so that they can gain access to their food supply or there will be no spuds for the children trickin’ and treatin’ on Olde Hallow’s Eve.

Free to download for personal use

The adventure is completely free to download and print for personal use with your gaming group. Please do not re-publish the adventure without my written consent. You may never sell copies of this adventure.

Would you like to translate this adventure?

Some of my previous adventures have been translated by other gamers to their native languages (for example Italian and Portuguese). Please reach out to me if you’d like to translate The Spudfield Good Girl into your own native language and I can provide you with the source material. E-mail me at niklas@wistedt.net.

In loving memory of Doris

This adventure is dedicated to the best friend I’ve ever had, who I miss so dearly. You were such a good girl.

In loving memory of Doris 2010-2020

More from my world

The Spudfield Good Girl is set in my own little campaign world, next to the small settlement of Fourtower Bridge. Fourtower Bridge is a town module that is also free to download, and can be used together with the adventure to provide more context for the player characters. Click here to read more about Fourtower Bridge and to download the module.

Support my work – buy me a Ko-fi (if you want)

Let me be very clear: the content on this website is free for personal use, and it will stay that way. That said, I sometimes get questions if there’s any way to support my work. If you insist on giving me a tip my Ko-Fi account is https://ko-fi.com/pathspeculiar. This will make me very happy, but is not expected!

The cave of the dark druid – dungeon map

Just a simple dungeon map of the lair of a dark druid and his wicked minions. Click here to download the map for personal use. Here are a few features of the cave:

  • There’s a chain and collar in the first room, this is suitable for some kind of guardian creature/animal
  • Only small creatures can crawl through the narrow tunnels (halflings or smaller)
  • In the northern cave room there’s a shaft leading down to deeper caverns
  • In the northeast cave room there’s a large stone globe that is cold to the touch – bad mojo
  • Southeast cave serves as latrine
  • The southeast room has an iron stove, so is quite warm and cozy
  • Stairs lead down to level 2

The map can easily be used for something else, here are some examples:

  • Bandit hideout
  • Goblinoid camp (hobgoblin leader in the cozy room)
  • Home of an old dwarven mastersmith (smithy on level 2)

The Ghoulshaft – ancient desert crypts

Barzoum – or the “Ghoulshaft” is an infamous dungeon located off the Opal trail, deep in the Blacksand region of the Ossuan desert.

The tombs of depraved aristocracy

A place of great evil, the ancient burial place of Barzoum is constructed vertically and descends almost a mile into the black earth. Here rests sleepless the souls and corpses of the depraved and murderous noblemen, priests and necromancers of the old Koparan empire. The minds and acts of the Koparan aristocracy was wicked beyond comprehension during the years of the empire, and their ill deeds finally led to the destruction of the great city Amun-Shar – the jewel of the east and the capital of the empire.

The Ghoulshaft today

Over the centuries, the surface structures of Barzoum have withered and crumbled in the strong desert winds. Left are only gaping mouths, and winding stairs descend into the inky blackness of below. Alcove-tombs pepper the walls, some contain monetary as well as occult treasure. Others contain curses and undead abominations. While some of the alcoves are shallow and houses only a single grave, others stretch further into the desert bedrock forming vast catacomb labyrinths. An example of such a catacomb is the SVART GRIFT, or “Black Grave” of the dread necromancer Khamul.

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Please go to sleep, Arthur Cobblesworth – one-page dungeon adventure

“The eccentric, but rather successful, merchant Arthur Cobblesworth died a few months ago and was buried in his mausoleum. Since then there have been reports of Arthur “howling like a bloody banshee” during dark nights. The townsfolk are afraid that Mr. Cobblesworth will wake the other dead in the cemetery, and want the player characters to go and put him to sleep again.”

Please go to sleep, Arthur Cobblesworth is a free one-page dungeon adventure by Niklas Wistedt. It can be used with any early version (or modern clone) of the classic fantasy roleplaying game.

Download the adventure pdf

Please go to sleep, Arthur Cobblesworth is free to download and print for personal use, but please do not publish it online or in print without written consent by the author.

2-page variant

Version 1.1 of the adventure includes a second page with an unkeyed map and illustration of the mausoleum.

Support my work – buy me a Ko-fi (if you want)

Let me be very clear: the content on this website is free for personal use, and it will stay that way. That said, I sometimes get questions if there’s any way to support my work. If you insist on giving me a tip my Ko-Fi account is https://ko-fi.com/pathspeculiar. This will make me very happy, but is not expected!

The Haunted Cloister – Free dungeon module for fantasy roleplaying games

The Haunted Cloister is a short (3 pages) module containing a three level dungeon map, a short background and a random table of curse effects. It is not a fully detailed adventure, and there is lots of opportunity for the referee to add her own ideas to the dungeon.

What happened in the monastery?

The monastery is located in a secluded mountain area. It was the monastic home of the monks of the chalice. A century ago a disguised hag snuck a curse into the well of prayers, bringing doom to the cloister.

Today, the darkened halls echo with ghastly whispers. The monks haunt the monastery as vengeful apparitions.

No one goes here – treasure may still be found.

Download the Haunted Cloister pdf

The Haunted Cloister is free to download and print for personal use, but please do not publish it online or in print without written consent by the author.

Support my work – buy me a Ko-fi (if you want)

Let me be very clear: the content on this website is free for personal use, and it will stay that way. That said, I sometimes get questions if there’s any way to support my work. If you insist on giving me a tip my Ko-Fi account is https://ko-fi.com/pathspeculiar. This will make me very happy, but is not expected!