A cut-through, vertical map of LUNA NRC3, one of three nuclear ray cannons installed on Earth’s moon. This one, unfortunately, is infected by alien space goo, and is no longer under control by earth. Better get some space adventurers there to investigate, right?
Isometric map of an ancient tomb, holding the remains (and spirits?) of a dark knight. Fill it with traps and treasure (and why not a couple of undeads?) and send your players on a classic D&D grave robbing adventure!
Would you like to draw your own isometric maps? It’s a bit tricky when you first get started, but with a bit of training you’ll get the hang of it. I’ve written a free tutorial on it, that you might find helpful! Click here to get to the tutorial.
The Slaughterpit is one of the entrances to Hell, located deep in the infernal wasteland of Gol. It can be descended to gain access to the domain of the demon lord Byleth. His realm is a vast, dark butchery.
A pound of flesh for Byleth!Pledge of the self-mutilating cult of Byleth
The hanging witnesses are dead and flesh-less, but sees all who enter, and scream their names.
The eyes are Byleth’s, and if you let him witness you before your descent, his gaze will be on you as you travel the abyss. It could be beneficial, but also very dangerous.
In the cage is Namtar, a lesser demon that angered Byleth, and now serves a thousand year punishment as head witness of the Slaughterpit.
The biggest challenge of getting into Hell is climbing down the great spiked chain. It is long, and slippery with blood. It will take days to descend it.
You may download the map for personal use, click here for a larger image.
A vertical map of the lair of the Bloodwood Bandits. Perfect for use with your favorite fantasy RPG!
I’ve always been fascinated by underground tunnel’s and lairs, and as I just recently watched the great documentary “The Vietnam War” (seriously, watch it!) I guess I was somewhat inspired by the guerilla tunnel warfare of the Viet Cong.
This underground bandit lair has a lookout at the top, and several arrangements to quickly seal off tunnels in case of an attack. It has enough living space (and beds) to host the gang of nine bandits, and also a nifty excape tunnel. It even has a lavatory!
Feel free to download or print the map for personal use, click here for a larger version.
A vertical, retro sci-fi map of a listening post on a desolate planet. For use with sci-fi roleplaying games like Starfinder or Traveller.
Since the Science Outpost Thule map turned out nicely, I decided I wanted to try out another Sci-Fi map. Imagining a team of technicians manning a listening post as far away as you can get within our solar system. You can feel the isolation. Space is vast, dark and unimaginably desolate. But what if one day they hear something. One day the arrays suddenly pick up something else than the usual static?
Feel free to download this map for personal use. Click here for a larger image.
This is my first attempt at drawing sci-fi maps, and I was going for a bit of a retro style. I’m currently reading Arthur C. Clarke’s “The Sands of Mars”, and felt really inspired by this great story about a human settlement on the red planet, and the scientific experiments they conduct there.
Science Outpost Thule is located at some backwater moon in the outskirts of the solar system, and some bad shit probably happened here. Might write a short adventure based on the map. Let me know in the comments if you have any ideas!
Download this map
Like all the content on this site, this map is free for personal use (although I ask you not to publish my work elsewhere without my written consent). Click the below link to download a 300 dpi file for print.
Stick around for a while, here are my latest posts:
The sturdily built and fortress-like Angel’s Spit inn and alehouse is located on the edge of the borderlands. It is the last homely house before the vast and wild frozen tundra and is frequented by trappers, adventurers, couriers and outdoorsmen. While the name of the inn might sound peculiar, even off-putting, it was originally meant…
A potential client asked me if I could draw an isometric hex map, and I realized I don’t know! I’ve drawn plenty of isometric maps, and plenty of hex maps – but never a map with isometric hexagons. So naturally I had to try it out While it started out as an experiment, I decided…
The Bogpike Tower settlement is build in and around the remains of an ancient bridge abutment. To get away from the horrors of the swamp, the inhabitants of the village have added walkways, huts and houses to the sturdy stone structure. In my own campaign environment of Fourtower Bridge/Western Thistlemoor, the Bogpike Tower settlement is…
“Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.H.P. Lovecraft, The Call of Cthulhu
In his house at R’lyeh dead Cthulhu waits dreaming.”
An isometric map of a temple dedicated to the great Cthulhu. For use with horror or fantasy games like Call of Cthulhu and Dungeons & Dragons.
I think I’m going insane, which I guess would be fitting, considering the theme of this map. I’ve been staring at it for so long my brain is turning into liquid, and can’t for the life of me understand the “gap” marked red in the image.
Is the map cursed by the Great Sleeper in the sunken city of fucked up geometry?
Leave a comment if you can help me solve this riddle.
Edit: so I got an answer from a friendly fellow in a Facebook group. I’ll leave the post here anyway, for your amusement.
Now who doesn’t like a proper inn? It’s a classic staple of fantasy roleplaying games, and rightly so! The inn is a meeting place, perfect for establishing interesting NPC’s, introducing new quests, gathering rumours and making the fantasy world seem a little bit more real to the players and their characters.
Not everything is about fighting horrible abominations in dark catacombs – what’s the use of courage unless you have some place to brag about your exploits? What good is gold if you have nowhere to spend it?
A map of the Key & Tankard. Feel free to download and use for your own campaign. All adventurers need an inn to rest at, and aquire new quests from the mysterious hooded man in the corner.
I’m currently practising drawing overland maps, and I really enjoy hex maps.
Hex maps provide structure when writing adventures. I can concentrate on one hex each at a time, making the effort feel less overwhelming (this goes for when I’m drawing them as well, I can draw one or two hexes, and then give myself a break before coming back to it).
I also enjoy running hexcrawls as DM. It’s just a nice feeling to let the players and their characters loose in a giant sandbox, and see what they come up with. Such campaigns are never boring, and the play style challenges the game master to improvise! One of my favorite campaigns is arguably one giant hexcrawl, Paizo’s Kingmaker for Pathfinder RPG. I ran that bad boy from beginning to end, and it was one of the best times I’ve ever had as a Dungeon Master.
Finally, hex maps really has a special gaming aesthetics to them. It’s not just a fantasy (or sci-fi) map – it’s most definitely a gaming accessory, and I love gaming accessories.
Hope you enjoy this one. I tried to catch the feel of a windy, harsh Brittish coastline – perfect for wreckers, pirates and adventurers. Glynn Seal and his Midderlands setting currently bringin me a lot of inspiration. It’s set in a corny, creepy and funny fantasy England, and I can’t recommend it enough.
Anyway, let me know what you think of the map!