“Svart Grift” is Swedish, and means “Black Grave”. This map pictures an ancient burial tomb filled with secrets, traps and probably a few restless dead. I hope you will enjoy it – I’m sure your player’s wont! 🙂
Of all the tropes of fantasy, the Underdark of Dungeons & Dragons campaign setting Forgotten Realms is probably one of my favorites. It is a concept I often borrow for my own world building.
My own, loosly defined, fantasy world has an extensive underdark filled with both wonder and horror – a world beneath the world, usually referred to as “The Underside”. While large parts of the Underside is a pitch black, mostly lifeless labyrinthine wasteland, there exists also beacons of life and (to some degree) civilization. It is a vast, dark cosmos in which subterranean societies thrive beneath the feet of an unsuspecting world.
To the people of the above, this place is alien and terrifying and very dangerous.
The underside of the world has it’s own sprawling network of connections, much like the roads of the “surface”. Tunnels stretch for thousands of miles, and are used for trade and travel between the different creatures and settlements of the inky blackness.
One such “road” is the endless tunnels of the Stygian Trail, and to use it means paying tribute to whoever currently occupies the ancient toll houses. It is contested territory – bitter wars and countless skirmishes has been fought over the Stygian Trail and its fortified tollhouses. This map shows one of those toll houses, with enough room to house a small band of humanoid guards and plenty of storage for tribute.
Getting past the small fortress will not be cheap, and the toll master might not settle with gold coins – there are more valuable resources in the dark.
Oh, and if I’ve inspired you to run underdark adventures of your own, make sure you pick up a copy of Veins of the Earth by Patrick Stuart – it’s by far the best module I’ve ever read on the subject!
More like this? These are my latest posts:
A small map I made with dungeon masters in mind. It should be quite easy to fit into any typical fantasy/horror dungeon! Feel free to download it for personal use, to spice up your next adventure.
The MURDER HOUSE consists of a Prison Wing, where the Sacrificer keeps his unfortunate prisoners, and a Murder Wing where they are offered as sacrifice to the dark lord.
I’m working on a project describing a cult of snake worshipping knights – the Ordo Vipera. Thought I’d share the map of their chapter house, should anyone want to use it for their own campaign in the meantime. There’s much love and labour behind the map, so I hope you’ll enjoy it!
Further on I will be adding a richer story behind the Knights Viper, and of course proper descriptions of the rooms and denizens of this dungeon.
Built in Sweden, and considered one of the first true exploration vessels capable of manned missions beyond Mars, the HMS Nordenskiöld is mankinds greatest explorer, and our biggest hope to bring us answers to the riddles of the great unknown.
Captain Palander and his crew of sixteen (incluing legendary adventurers like Giacomo Bove and Ernst Almquist) have not seen Earth in eleven years (only restockning occasionally at the Martian colonies), as they tirelessly explore the moons of Jupiter and Saturn.
Latest blog post:
This is my first attempt at drawing sci-fi maps, and I was going for a bit of a retro style. I’m currently reading Arthur C. Clarke’s “The Sands of Mars”, and felt really inspired by this great story about a human settlement on the red planet, and the scientific experiments they conduct there.
Science Outpost Thule is located at some backwater moon in the outskirts of the solar system, and some bad shit probably happened here. Might write a short adventure based on the map. Let me know in the comments if you have any ideas!
I drew the image of the keep some time ago, just as a small sketch in a notebook. However I found myself returning to it as I took a liking to the idea of a small keep in the middle of a deep and dark forest. Just recently, I decided to draw the maps of the keep, should someone want to use it as an adventure location. At some point, I might just flesh it out a bit more and add it to an adventure.
I’m not a great adventure writer, and certainly not in English (it’s not my native language) but I do try to give my adventure sites descriptive names, and I hope they can provide some substance to the place.
In this case, I’m picturing an elderly ronin-type knight, his master killed or disgraced. The knight is living out his last years as a recluse, not participating in whatever game the outside world is playing. Perhaps the player characters need to convince him to take part on one final quest. Perhaps he is a keeper of great secrets and has information the adventurers need. In any case, just finding the Knight Hermit could very well be an adventure in itself.
As DM, you could act out the Knight Hermit a bit like Obi-Wan Kenobi from the early Star Wars movies. If you want a more corny character, perhaps slightly mad from the isolation, you could base him on Yoda.
Have you ever been to Rappan Athuk? The mega-dungeon adventure by Frog God Games is a hefty tome, and quite an iconic piece of roleplaying paraphernalia.
There are few places in Rappan Athuk’s surroundings where adventurers can rest up in relative safety, but Zelkor’s Ferry is one of them. I didn’t particularly like the map in the adventure, so I re-drew it myself. Hope you enjoy!
Feel free to download and print this map for personal use. Click the link below to download a larger version.